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/external/deqp/modules/glshared/
DglsShaderPerformanceCase.cpp76 int numFrag = viewportW*viewportH; in setVertexFragmentRatio() local
77 float ratio = (float)numFrag / (float)numVert; in setVertexFragmentRatio()
84 numVert = deRoundFloatToInt32((float)numFrag / fragmentsPerVertices); in setVertexFragmentRatio()
97 numFrag = deRoundFloatToInt32((float)numVert * fragmentsPerVertices); in setVertexFragmentRatio()
99 while (viewportW*viewportH > numFrag) in setVertexFragmentRatio()