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Searched refs:numFragmentProcessors (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/
DGrProcessorSet.cpp86 if (this->numFragmentProcessors()) { in dumpProcessors()
122 int fpCount = this->numFragmentProcessors(); in operator ==()
123 if (((fFlags ^ that.fFlags) & ~kFinalized_Flag) || fpCount != that.numFragmentProcessors() || in operator ==()
DGrProcessorSet.h34 return this->numFragmentProcessors() - fColorFragmentProcessorCnt; in numCoverageFragmentProcessors()
36 int numFragmentProcessors() const { in numFragmentProcessors() function
DGrPipeline.cpp144 for (int i = 0; i < a.numFragmentProcessors(); i++) { in AreEqual()
DGrPipeline.h160 int numFragmentProcessors() const { return fFragmentProcessors.count(); } in numFragmentProcessors() function
DGrProgramDesc.cpp190 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { in Build()
DGrFragmentProcessor.cpp533 for (int i = pipeline.numFragmentProcessors() - 1; i >= 0; --i) { in Iter()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp133 for (int i = 0; i < this->pipeline().numFragmentProcessors(); ++i) { in emitAndInstallFragProcs()