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Searched refs:numGLInstances (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/instanced/
DGLInstancedRendering.cpp73 int numGLInstances = 0; in onBeginFlush() local
79 numGLInstances += op->fNumDraws; in onBeginFlush()
85 SkASSERT(numGLInstances); in onBeginFlush()
115 rp->createBuffer(sizeof(Instance) * numGLInstances, kVertex_GrBufferType, in onBeginFlush()
200 SkASSERT(glInstancesIdx == numGLInstances); in onBeginFlush()