Searched refs:numGLInstances (Results 1 – 1 of 1) sorted by relevance
73 int numGLInstances = 0; in onBeginFlush() local79 numGLInstances += op->fNumDraws; in onBeginFlush()85 SkASSERT(numGLInstances); in onBeginFlush()115 rp->createBuffer(sizeof(Instance) * numGLInstances, kVertex_GrBufferType, in onBeginFlush()200 SkASSERT(glInstancesIdx == numGLInstances); in onBeginFlush()