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Searched refs:numOctaves (Results 1 – 5 of 5) sorted by relevance

/external/skia/include/effects/
DSkPerlinNoiseShader.h42 int numOctaves, SkScalar seed,
45 int numOctaves, SkScalar seed,
52 int numOctaves, SkScalar z);
/external/skia/gm/
Dperlinnoise.cpp47 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in test() argument
51 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, in test()
53 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, in test()
121 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in install() argument
124 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, in install()
126 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, in install()
/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp312 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
385 int numOctaves, in SkPerlinNoiseShaderImpl() argument
391 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) in SkPerlinNoiseShaderImpl()
396 SkASSERT(numOctaves >= 0 && numOctaves < 256); in SkPerlinNoiseShaderImpl()
681 int numOctaves, bool stitchTiles, in Make() argument
687 new GrPerlinNoise2Effect(type, numOctaves, stitchTiles, in Make()
699 int numOctaves() const { return fNumOctaves; } in numOctaves() function in GrPerlinNoise2Effect
721 GrPerlinNoise2Effect(SkPerlinNoiseShaderImpl::Type type, int numOctaves, bool stitchTiles, in GrPerlinNoise2Effect() argument
728 , fNumOctaves(numOctaves) in GrPerlinNoise2Effect()
758 int numOctaves = d->fRandom->nextRangeU(2, 10); in TestCreate() local
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/external/skia/bench/
DPerlinNoiseBench.cpp42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in test() argument
46 numOctaves, seed, in test()
/external/skia/fuzz/
DFuzzCanvas.cpp469 int numOctaves; in make_fuzz_shader() local
476 fuzz->nextRange(&numOctaves, 2, 7); in make_fuzz_shader()
479 numOctaves, seed, in make_fuzz_shader()
483 numOctaves, seed, in make_fuzz_shader()