/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.hpp | 63 …es (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 64 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShad… 78 …es (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 79 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShad… 97 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 98 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShad… 126 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 127 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSha… 148 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 149 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSha… [all …]
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D | es3fFboTestUtil.cpp | 111 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments() argument 131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 196 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F… in shadeFragments() argument 212 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() [all …]
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D | es3fDepthTests.cpp | 57 …ces (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 58 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSha… 91 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::Frag… in shadeFragments() argument 103 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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D | es3fStencilTests.cpp | 91 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 101 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument 107 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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D | es3fPolygonOffsetTests.cpp | 211 …es (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 212 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShading… 226 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 228 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 243 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const … in shadeFragments() argument 245 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 104 …rtices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0; 130 …virtual void shadeFragments (FragmentPacket* packets, const int numPackets, const FragmentS… 181 …ter& output, int verticesIn, const PrimitivePacket* packets, const int numPackets, int invocationI… 208 …void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) co… 215 …der>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const in shadeVertices() 217 for (int ndx = 0; ndx < numPackets; ndx++) in shadeVertices() 227 void shadeFragments (FragmentPacket* packets, const int numPackets) const; 234 void FragmentShaderLoop<Shader>::shadeFragments (FragmentPacket* packets, const int numPackets) con… in shadeFragments() 236 for (int ndx = 0; ndx < numPackets; ndx++) in shadeFragments()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 61 const int numPackets) const in shadeVertices() 66 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 96 const int numPackets) const in shadeVertices() 101 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 140 const int numPackets, in shadeFragments() argument 143 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments() 181 const int numPackets, in shadeFragments() argument 184 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments()
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/external/webrtc/webrtc/modules/audio_coding/test/ |
D | Channel.cc | 185 currentFrameSizeStats->numPackets++; in CalcStatistics() 252 _payloadStats[n].frameSizeStats[k].numPackets = 0; in Channel() 287 _payloadStats[n].frameSizeStats[k].numPackets = 0; in ResetStats() 329 void Channel::Stats(uint32_t* numPackets) { in Stats() argument 333 memset(numPackets, 0, MAX_NUM_PAYLOADS * sizeof(uint32_t)); in Stats() 338 numPackets[k] = 0; in Stats() 343 numPackets[k] += _payloadStats[k].frameSizeStats[n].numPackets; in Stats() 399 (unsigned int) payloadStats.frameSizeStats[k].numPackets); in PrintStats()
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D | Channel.h | 31 uint32_t numPackets; member 66 void Stats(uint32_t* numPackets);
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.hpp | 67 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 68 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShad… 97 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 98 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSha…
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D | es31fGeometryShaderTests.cpp | 202 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 203 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadi… 204 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… 225 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 227 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices() 235 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const… in shadeFragments() argument 237 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 242 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument 246 for (int ndx = 0; ndx < numPackets; ++ndx) in shadePrimitives() 301 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; [all …]
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D | es31fFboTestUtil.cpp | 203 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments() argument 222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 364 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 368 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 379 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, con… in shadeFragments() argument 387 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 57 …ces (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 58 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSha… 88 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::Frag… in shadeFragments() argument 100 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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D | es2fTextureUnitTests.cpp | 250 …ces (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 251 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShad… 453 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 455 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 464 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F… in shadeFragments() argument 470 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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D | es2fStencilTests.cpp | 88 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 98 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument 104 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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D | es2fTextureSpecificationTests.cpp | 137 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 139 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 148 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument 150 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 197 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 199 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 208 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument 213 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 279 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 281 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() [all …]
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D | es2fFboRenderTest.cpp | 93 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 99 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument 105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 146 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 157 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument 159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 209 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 211 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() [all …]
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D | es2fPolygonOffsetTests.cpp | 208 …es (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 209 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShading… 223 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 225 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 240 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const … in shadeFragments() argument 242 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.hpp | 47 … (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 48 …virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::…
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D | glsRandomShaderProgram.cpp | 169 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 176 while (packetOffset < numPackets) in shadeVertices() 178 const int numToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH); in shadeVertices() 248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const … in shadeFragments() argument 255 while (packetOffset < numPackets) in shadeFragments() 257 …const int numPacketsToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH / (int)r… in shadeFragments()
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D | glsTextureBufferCase.cpp | 164 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 166 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 190 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 192 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 222 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument 224 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments() 257 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument 259 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 239 …(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0; 240 …virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F… 241 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI…
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D | sglrShaderProgram.cpp | 215 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument 218 DE_UNREF(verticesIn && packets && numPackets && invocationID); in shadePrimitives()
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/external/deqp/framework/randomshaders/ |
D | rsgProgramExecutor.cpp | 222 int numPackets = numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0); in execute() local 232 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in execute() 303 int numPackets = (width*height)/EXEC_VEC_WIDTH + (((width*height)%EXEC_VEC_WIDTH) ? 1 : 0); in execute() local 308 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in execute()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 252 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 254 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 269 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument 271 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 904 const int numPackets = numThreads * packetsPerThread; in executeForContexts() local 921 vector<SemaphoreSp> semaphores (numPackets+1); in executeForContexts() 922 vector<DrawPrimitiveOp> drawOps (numPackets*opsPerPacket); in executeForContexts()
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