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Searched refs:numQueueFamilyIndexSupport (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/layers/
Dswapchain.h151 uint32_t numQueueFamilyIndexSupport; member
Dswapchain.cpp385 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in CreateAndroidSurfaceKHR()
435 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in CreateMirSurfaceKHR()
520 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in CreateWaylandSurfaceKHR()
606 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in CreateWin32SurfaceKHR()
690 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in CreateXcbSurfaceKHR()
776 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in CreateXlibSurfaceKHR()
1086 my_data->surfaceMap[*pSurface].numQueueFamilyIndexSupport = 0; in CreateDisplayPlaneSurfaceKHR()
1321 if (!pSurface->numQueueFamilyIndexSupport) { in GetPhysicalDeviceSurfaceSupportKHR()
1326 … pSurface->numQueueFamilyIndexSupport = pPhysicalDevice->numOfQueueFamilies; in GetPhysicalDeviceSurfaceSupportKHR()
1330 if (pSurface->numQueueFamilyIndexSupport) { in GetPhysicalDeviceSurfaceSupportKHR()
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