Searched refs:numScissors (Results 1 – 3 of 3) sorted by relevance
386 std::vector<IVec4> generateScissors (const int numScissors, const IVec2& renderSize) in generateScissors() argument390 const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numScissors))); in generateScissors()391 …const int numRows = deCeilFloatToInt32(static_cast<float>(numScissors) / static_cast<float>(numCo… in generateScissors()396 scissors.reserve(numScissors); in generateScissors()401 for (int scissorNdx = 0; scissorNdx < numScissors; ++scissorNdx) in generateScissors()
725 uint32_t numScissors, in SwrSetScissorRects() argument728 SWR_ASSERT(numScissors <= KNOB_NUM_VIEWPORTS_SCISSORS, in SwrSetScissorRects()732 memcpy(&pState->scissorRects[0], pScissors, numScissors * sizeof(pScissors[0])); in SwrSetScissorRects()738 … uint32_t numScissors = pState->gsState.emitsViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1; in SetupMacroTileScissors() local741 for (uint32_t index = 0; index < numScissors; ++index) in SetupMacroTileScissors()
604 uint32_t numScissors,