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Searched refs:numSupported (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp260 int numSupported = -1; in checkShaderLimits() local
263 m_renderCtx.getFunctions().getIntegerv(pname, &numSupported); in checkShaderLimits()
269 if (numSupported < numRequiredSamplers) in checkShaderLimits()
270 …tring(numRequiredSamplers) + " sampler(s). Implementation supports " + de::toString(numSupported)); in checkShaderLimits()
280 int numSupported = -1; in checkProgramLimits() local
283 m_renderCtx.getFunctions().getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numSupported); in checkProgramLimits()
289 if (numSupported < numRequiredCombinedSamplers) in checkProgramLimits()
290 …mRequiredCombinedSamplers) + " sampler(s). Implementation supports " + de::toString(numSupported)); in checkProgramLimits()