Searched refs:numTargets (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 1043 int numTargets = rnd.getInt(minRenderTargets, maxRenderTargets); in createRandomCase() local 1050 while (curLoc < numTargets) in createRandomCase() 1053 int maxArrayLen = numTargets-curLoc; in createRandomCase() 1066 DE_ASSERT(curLoc == numTargets); in createRandomCase() 1067 DE_ASSERT((int)outTypes.size() == numTargets); in createRandomCase() 1070 while ((int)targets.size() < numTargets) in createRandomCase() 1260 const int numTargets = 3; in init() local 1271 for (int ndx = 0; ndx < numTargets; ndx++) in init() 1279 …r(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT, prec, 0, numTargets)).toVec())); in init() 1280 … "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC2, prec, 0, numTargets)).toVec())); in init() [all …]
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 1088 int numTargets = 0; in resetStateGLCore() local 1090 queryTargets[numTargets++] = GL_PRIMITIVES_GENERATED; in resetStateGLCore() 1091 queryTargets[numTargets++] = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; in resetStateGLCore() 1092 queryTargets[numTargets++] = GL_SAMPLES_PASSED; in resetStateGLCore() 1094 DE_ASSERT(numTargets <= DE_LENGTH_OF_ARRAY(queryTargets)); in resetStateGLCore() 1096 for (int i = 0; i < numTargets; i++) in resetStateGLCore()
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