Searched refs:numTcoords (Results 1 – 1 of 1) sorted by relevance
88 GLuint numTcoords = 0; in sprite_point() local144 tCoords[numTcoords++] = attr; in sprite_point()179 tCoords[numTcoords++] = VARYING_SLOT_PNTC; in sprite_point()221 for (i = 0; i < numTcoords; i++) { in sprite_point()