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Searched refs:numToExec (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp1222 const int numToExec = de::min(maxValuesPerInvocation, numValues-curOffset); in execute() local
1225 …RAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(), curOffset*inputStride, numToExec*inputStride); in execute()
1227 …_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer(), curOffset*outputStride, numToExec*outputStride); in execute()
1230 gl.dispatchCompute(numToExec, 1, 1); in execute()
1233 curOffset += numToExec; in execute()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp2029 const int numToExec = de::min(maxValuesPerInvocation, numValues-curOffset); in execute() local
2039 numToExec * outputStride // VkDeviceSize range; in execute()
2050 numToExec * inputStride // VkDeviceSize range; in execute()
2068 vk.cmdDispatch(*cmdBuffer, numToExec, 1, 1); in execute()
2072 curOffset += numToExec; in execute()