Searched refs:numToExec (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 1222 const int numToExec = de::min(maxValuesPerInvocation, numValues-curOffset); in execute() local 1225 …RAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(), curOffset*inputStride, numToExec*inputStride); in execute() 1227 …_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer(), curOffset*outputStride, numToExec*outputStride); in execute() 1230 gl.dispatchCompute(numToExec, 1, 1); in execute() 1233 curOffset += numToExec; in execute()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 2029 const int numToExec = de::min(maxValuesPerInvocation, numValues-curOffset); in execute() local 2039 numToExec * outputStride // VkDeviceSize range; in execute() 2050 numToExec * inputStride // VkDeviceSize range; in execute() 2068 vk.cmdDispatch(*cmdBuffer, numToExec, 1, 1); in execute() 2072 curOffset += numToExec; in execute()
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