Searched refs:num_elements_emit (Results 1 – 1 of 1) sorted by relevance
151 uint32_t num_elements_emit = MAX2(vtx->num_elements, 1); in vc4_emit_gl_shader_state() local154 cl_start_shader_reloc(&job->shader_rec, 3 + num_elements_emit); in vc4_emit_gl_shader_state()212 assert(num_elements_emit == 1); in vc4_emit_gl_shader_state()230 cl_u32(&bcl, num_elements_emit & 0x7); in vc4_emit_gl_shader_state()