Searched refs:num_invocations (Results 1 – 2 of 2) sorted by relevance
93 unsigned num_invocations; member
568 total_verts_per_buffer * shader->num_invocations); in draw_geometry_shader_run()596 shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations); in draw_geometry_shader_run()626 for (invocation = 0; invocation < shader->num_invocations; invocation++) { in draw_geometry_shader_run()780 gs->num_invocations = in draw_create_geometry_shader()