Searched refs:num_lights_active (Results 1 – 5 of 5) sorted by relevance
350 dst->ff.num_lights_active = src->ff.num_lights_active; in nine_state_copy_common()486 dst->ff.num_lights_active = src->ff.num_lights_active; in nine_state_copy_common_all()
1906 unsigned int num_lights_active) in nine_context_light_enable_stateblock() argument1913 context->ff.num_lights_active = num_lights_active; in nine_context_light_enable_stateblock()2198 context->ff.num_lights_active = src->ff.num_lights_active;2375 … nine_context_light_enable_stateblock(device, src->ff.active_light, src->ff.num_lights_active); in nine_context_apply_stateblock()3831 for (i = 0; i < ff_state->num_lights_active; ++i) { in nine_state_light_enable()3837 if (i < ff_state->num_lights_active) in nine_state_light_enable()3844 ff_state->num_lights_active++; in nine_state_light_enable()3846 if (i == ff_state->num_lights_active) in nine_state_light_enable()3848 --ff_state->num_lights_active; in nine_state_light_enable()3849 for (; i < ff_state->num_lights_active; ++i) in nine_state_light_enable()
155 unsigned num_lights_active; member
1621 key.lighting = !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active; in nine_ff_get_vs()1622 key.darkness = !!context->rs[D3DRS_LIGHTING] && !context->ff.num_lights_active; in nine_ff_get_vs()1922 for (l = 0; l < context->ff.num_lights_active; ++l) { in nine_ff_load_lights()1939 dst[39 + l * 8].w = (l + 1) == context->ff.num_lights_active; in nine_ff_load_lights()
2204 for (i = 0; i < state->ff.num_lights_active; ++i) in NineDevice9_GetLightEnable()2208 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine in NineDevice9_GetLightEnable()