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Searched refs:num_ubo_ranges (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_context.h153 uint32_t num_ubo_ranges; member
Dvc4_uniforms.c198 for (uint32_t i = 0; i < shader->num_ubo_ranges; i++) { in vc4_upload_ubo()
Dvc4_program.c107 c->num_ubo_ranges++; in indirect_uniform_load()
2593 if (c->num_ubo_ranges) { in vc4_get_compiled_shader()
2594 shader->num_ubo_ranges = c->num_ubo_ranges; in vc4_get_compiled_shader()
2596 c->num_ubo_ranges); in vc4_get_compiled_shader()
Dvc4_qir.h448 uint32_t num_ubo_ranges; member