Searched refs:num_ubo_ranges (Results 1 – 4 of 4) sorted by relevance
153 uint32_t num_ubo_ranges; member
198 for (uint32_t i = 0; i < shader->num_ubo_ranges; i++) { in vc4_upload_ubo()
107 c->num_ubo_ranges++; in indirect_uniform_load()2593 if (c->num_ubo_ranges) { in vc4_get_compiled_shader()2594 shader->num_ubo_ranges = c->num_ubo_ranges; in vc4_get_compiled_shader()2596 c->num_ubo_ranges); in vc4_get_compiled_shader()
448 uint32_t num_ubo_ranges; member