Searched refs:num_vb (Results 1 – 1 of 1) sorted by relevance
376 unsigned num_vb = screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in u_vbuf_destroy() local382 mgr->pipe->set_vertex_buffers(mgr->pipe, 0, num_vb, NULL); in u_vbuf_destroy()