Searched refs:nv10_transform_depth (Results 1 – 3 of 3) sorted by relevance
188 a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2); in nv10_emit_viewport()216 PUSH_DATAf(push, nv10_transform_depth(ctx, 0)); in nv10_emit_zclear()217 PUSH_DATAf(push, nv10_transform_depth(ctx, 1)); in nv10_emit_zclear()
44 nv10_transform_depth(struct gl_context *ctx, float z);
73 nv10_transform_depth(struct gl_context *ctx, float z) in nv10_transform_depth() function