Searched refs:object_data_size (Results 1 – 1 of 1) sorted by relevance
461 VkDeviceSize object_data_size = sizeof(ShaderParamBlock); in create_buffers() local465 if (object_data_size % alignment) in create_buffers()466 object_data_size += alignment - (object_data_size % alignment); in create_buffers()469 sim_.set_frame_data_size(static_cast<uint32_t>(object_data_size)); in create_buffers()473 buf_info.size = object_data_size * sim_.objects().size(); in create_buffers()