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Searched refs:occluderHeight (Results 1 – 4 of 4) sorted by relevance

/external/skia/include/utils/
DSkShadowUtils.h64 static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight,
68 SkPoint3 zPlane = SkPoint3::Make(0, 0, occluderHeight);
/external/skia/src/utils/
DSkShadowUtils.cpp585 SkScalar occluderHeight = zPlaneParams.fZ; in drawShadow() local
586 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f); in drawShadow()
590 SkScalar scale = devLightPos.fZ / (devLightPos.fZ - occluderHeight); in drawShadow()
596 factory.fOccluderHeight = occluderHeight; in drawShadow()
DSkShadowTessellator.cpp375 SkScalar occluderHeight = heightFunc(0, 0); in SkAmbientShadowTessellator() local
376 SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(occluderHeight*kHeightFactor, 0.0f))); in SkAmbientShadowTessellator()
805 SkScalar occluderHeight = this->heightFunc(center.fX, center.fY) + fZOffset; in SkSpotShadowTessellator() local
806 float zRatio = SkTPin(occluderHeight / (fLightZ - occluderHeight), 0.0f, 0.95f); in SkSpotShadowTessellator()
815 SkScalar scale = fLightZ / (fLightZ - occluderHeight); in SkSpotShadowTessellator()
/external/skia/src/gpu/
DGrRenderTargetContext.cpp1009 SkScalar occluderHeight = rec.fZPlaneParams.fZ; in drawFastShadow() local
1018 SkScalar devSpaceInsetWidth = occluderHeight * kHeightFactor * kGeomFactor; in drawFastShadow()
1019 const float umbraAlpha = (1.0f + SkTMax(occluderHeight * kHeightFactor, 0.0f)); in drawFastShadow()
1060 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f); in drawFastShadow()
1067 const SkScalar spotScale = devLightPos.fZ / (devLightPos.fZ - occluderHeight); in drawFastShadow()