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Searched refs:oddX0 (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Renderer/
DSurface.cpp3256 int oddX0 = (x0 & ~1) * 2 + (x0 & 1); in clearDepth() local
3271 target[oddX0 + 0] = depth; in clearDepth()
3272 target[oddX0 + 2] = depth; in clearDepth()
3317 for(int x = x0, i = oddX0; x < x1; x++, i = (x & ~1) * 2 + (x & 1)) in clearDepth()
3352 int oddX0 = (x0 & ~1) * 2 + (x0 & 1); in clearStencil() local
3375 target[oddX0 + 0] = fill; in clearStencil()
3376 target[oddX0 + 2] = fill; in clearStencil()
3391 for(int x = x0, i = oddX0; x < x1; x++, i = (x & ~1) * 2 + (x & 1)) in clearStencil()