Searched refs:oldSource (Results 1 – 8 of 8) sorted by relevance
/external/icu/icu4j/main/classes/charset/src/com/ibm/icu/charset/ |
D | CharsetASCII.java | 52 int oldSource = source.position(); in decodeLoop() local 64 int sourceIndex = oldSource + sourceOffset; in decodeLoop() 65 int sourceLength = source.limit() - oldSource; in decodeLoop() 83 source.position(oldSource + sourceLength); in decodeLoop() 87 source.position(oldSource + targetLength); in decodeLoop() 112 byte[] sourceArray, char[] targetArray, int oldSource, int offset, int limit) { in decodeLoopCoreOptimized() argument 119 for (i = oldSource; i < limit && (((ch = (sourceArray[i] & 0xff)) & 0x80) == 0); i++) in decodeLoopCoreOptimized() 202 int oldSource = source.position(); in encodeLoop() local 222 int sourceIndex = oldSource + sourceOffset; in encodeLoop() 223 int sourceLength = source.limit() - oldSource; in encodeLoop() [all …]
|
D | Charset88591.java | 32 byte[] sourceArray, char[] targetArray, int oldSource, int offset, int limit) { in decodeLoopCoreOptimized() argument 38 for (int i = oldSource; i < limit; i++) in decodeLoopCoreOptimized() 71 char[] sourceArray, byte[] targetArray, int oldSource, int offset, int limit, in encodeLoopCoreOptimized() argument 79 for (i = oldSource; i < limit; i++) { in encodeLoopCoreOptimized()
|
/external/antlr/antlr-3.4/runtime/C/src/ |
D | antlr3convertutf.c | 109 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local 140 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF32() 216 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local 257 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF8()
|
/external/google-breakpad/src/common/ |
D | convert_UTF.c | 137 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local 168 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF32() 243 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local 284 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF8()
|
/external/unicode/ |
D | ConvertUTF.c | 118 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local 149 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF32() 225 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local 276 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF8()
|
/external/llvm/lib/Support/ |
D | ConvertUTF.c | 175 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local 206 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF32() 232 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local 273 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF8()
|
/external/swiftshader/third_party/llvm-subzero/lib/Support/ |
D | ConvertUTF.cpp | 175 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local 206 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF32() 232 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local 273 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF8()
|
/external/v8/src/inspector/ |
D | string-16.cc | 91 const UChar* oldSource = in convertUTF16ToUTF8() local 137 source = oldSource; // Back up source pointer! in convertUTF16ToUTF8()
|