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Searched refs:oldSource (Results 1 – 8 of 8) sorted by relevance

/external/icu/icu4j/main/classes/charset/src/com/ibm/icu/charset/
DCharsetASCII.java52 int oldSource = source.position(); in decodeLoop() local
64 int sourceIndex = oldSource + sourceOffset; in decodeLoop()
65 int sourceLength = source.limit() - oldSource; in decodeLoop()
83 source.position(oldSource + sourceLength); in decodeLoop()
87 source.position(oldSource + targetLength); in decodeLoop()
112 byte[] sourceArray, char[] targetArray, int oldSource, int offset, int limit) { in decodeLoopCoreOptimized() argument
119 for (i = oldSource; i < limit && (((ch = (sourceArray[i] & 0xff)) & 0x80) == 0); i++) in decodeLoopCoreOptimized()
202 int oldSource = source.position(); in encodeLoop() local
222 int sourceIndex = oldSource + sourceOffset; in encodeLoop()
223 int sourceLength = source.limit() - oldSource; in encodeLoop()
[all …]
DCharset88591.java32 byte[] sourceArray, char[] targetArray, int oldSource, int offset, int limit) { in decodeLoopCoreOptimized() argument
38 for (int i = oldSource; i < limit; i++) in decodeLoopCoreOptimized()
71 char[] sourceArray, byte[] targetArray, int oldSource, int offset, int limit, in encodeLoopCoreOptimized() argument
79 for (i = oldSource; i < limit; i++) { in encodeLoopCoreOptimized()
/external/antlr/antlr-3.4/runtime/C/src/
Dantlr3convertutf.c109 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local
140 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF32()
216 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local
257 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF8()
/external/google-breakpad/src/common/
Dconvert_UTF.c137 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local
168 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF32()
243 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local
284 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF8()
/external/unicode/
DConvertUTF.c118 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local
149 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF32()
225 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local
276 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF8()
/external/llvm/lib/Support/
DConvertUTF.c175 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local
206 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF32()
232 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local
273 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF8()
/external/swiftshader/third_party/llvm-subzero/lib/Support/
DConvertUTF.cpp175 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local
206 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF32()
232 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local
273 source = oldSource; /* Back up source pointer! */ in ConvertUTF16toUTF8()
/external/v8/src/inspector/
Dstring-16.cc91 const UChar* oldSource = in convertUTF16ToUTF8() local
137 source = oldSource; // Back up source pointer! in convertUTF16ToUTF8()