Searched refs:old_num (Results 1 – 3 of 3) sorted by relevance
55 unsigned old_num; member
481 if (!buffers || (drawable->old_num == num_buffers && in dri2_allocate_textures()719 drawable->old_num = num_buffers; in dri2_allocate_textures()
701 unsigned old_num = i915->current.num_user_constants[shader]; in i915_set_constant_buffer() local705 if (old_num == new_num) { in i915_set_constant_buffer()706 if (old_num == 0) in i915_set_constant_buffer()