Searched refs:oneLocation (Results 1 – 1 of 1) sorted by relevance
4725 const int oneLocation = gl.getAttribLocation(m_program->getProgram(), "a_one"); in iterate() local4735 if (oneLocation != -1) in iterate()4737 …gl.vertexAttribPointer(oneLocation, 4, GL_FLOAT, GL_FALSE, 2 * (int)sizeof(tcu::Vec4), (const tcu:… in iterate()4738 gl.enableVertexAttribArray(oneLocation); in iterate()