Searched refs:outInputs (Results 1 – 5 of 5) sorted by relevance
73 SkSL::Program::Inputs* outInputs) { in compileAndAttachShaders() argument83 outInputs); in compileAndAttachShaders()90 if (outInputs->fFlipY) { in compileAndAttachShaders()
88 SkSL::Program::Inputs* outInputs) { in GrGLCompileAndAttachShader() argument168 *outInputs = program->fInputs; in GrGLCompileAndAttachShader()
55 SkSL::Program::Inputs* outInputs);
258 SkSL::Program::Inputs* outInputs) { in GrCompileVkShaderModule() argument267 *outInputs = program->fInputs; in GrCompileVkShaderModule()
54 SkSL::Program::Inputs* outInputs);