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Searched refs:outScalarSize (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp522 int outScalarSize = getDataTypeScalarSize(spec.output); in ShaderOperatorCase() local
525 op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = "; in ShaderOperatorCase()
527 if (!isResFloatVec && outScalarSize == 1) in ShaderOperatorCase()
530 op << "vec" << outScalarSize << "(res)"; in ShaderOperatorCase()
1254 …int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? … in init() local
1255 DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] in init()
1256 : isIntOut ? s_intTypes[outScalarSize - 1] in init()
1257 : isBoolOut ? s_boolTypes[outScalarSize - 1] in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp785 const int outScalarSize = getDataTypeScalarSize(m_spec.output); in setupShaderData() local
788 op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = "; in setupShaderData()
790 if (!isResFloatVec && outScalarSize == 1) in setupShaderData()
793 op << "vec" << outScalarSize << "(res)"; in setupShaderData()
805 …" << twoValuedVec4(de::toString(resultScale), "1.0", s_outSwizzleChannelMasks[outScalarSize - 1]); in setupShaderData()
806 …woValuedVec4(de::floatToString(resultBias, 2), "0.0", s_outSwizzleChannelMasks[outScalarSize - 1]); in setupShaderData()
1851 …const int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL… in init() local
1852 const DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] in init()
1853 : isIntOut ? s_intTypes[outScalarSize - 1] in init()
1854 : isUintOut ? s_uintTypes[outScalarSize - 1] in init()
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/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp801 int outScalarSize = getDataTypeScalarSize(m_spec.output); in setupShaderData() local
804 op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = "; in setupShaderData()
806 if (!isResFloatVec && outScalarSize == 1) in setupShaderData()
809 op << "vec" << outScalarSize << "(res)"; in setupShaderData()
821 …* " << twoValuedVec4(de::toString(resultScale), "1.0", s_outSwizzleChannelMasks[outScalarSize-1]); in setupShaderData()
822 … twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_outSwizzleChannelMasks[outScalarSize-1]); in setupShaderData()
1891 …int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? … in init() local
1892 DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] in init()
1893 : isIntOut ? s_intTypes[outScalarSize - 1] in init()
1894 : isUintOut ? s_uintTypes[outScalarSize - 1] in init()
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