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Searched refs:outputTexture (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fBasicComputeShaderTests.cpp1116 const Texture outputTexture (m_context.getRenderContext()); in iterate() local
1158 gl.bindTexture(GL_TEXTURE_2D, *outputTexture); in iterate()
1165 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
1178 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *outputTexture, 0); in iterate()
1244 const Texture outputTexture (m_context.getRenderContext()); in iterate() local
1285 gl.bindTexture(GL_TEXTURE_2D, *outputTexture); in iterate()
1292 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
1305 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *outputTexture, 0); in iterate()