Searched refs:pCoords (Results 1 – 2 of 2) sorted by relevance
107 CPDF_Array* pCoords = pDict->GetArrayFor("Coords"); in DrawAxialShading() local108 if (!pCoords) in DrawAxialShading()111 FX_FLOAT start_x = pCoords->GetNumberAt(0); in DrawAxialShading()112 FX_FLOAT start_y = pCoords->GetNumberAt(1); in DrawAxialShading()113 FX_FLOAT end_x = pCoords->GetNumberAt(2); in DrawAxialShading()114 FX_FLOAT end_y = pCoords->GetNumberAt(3); in DrawAxialShading()191 CPDF_Array* pCoords = pDict->GetArrayFor("Coords"); in DrawRadialShading() local192 if (!pCoords) in DrawRadialShading()195 FX_FLOAT start_x = pCoords->GetNumberAt(0); in DrawRadialShading()196 FX_FLOAT start_y = pCoords->GetNumberAt(1); in DrawRadialShading()[all …]
1639 CPDF_Array* pCoords = pDict->GetArrayFor("Coords"); in DrawShading() local1640 if (!pCoords && kCoonsPatchMeshShading != shadingType) in DrawShading()1681 FX_FLOAT start_x = pCoords->GetNumberAt(0); in DrawShading()1682 FX_FLOAT start_y = pCoords->GetNumberAt(1); in DrawShading()1683 FX_FLOAT end_x = pCoords->GetNumberAt(2); in DrawShading()1684 FX_FLOAT end_y = pCoords->GetNumberAt(3); in DrawShading()1721 FX_FLOAT start_x = pCoords->GetNumberAt(0); in DrawShading()1722 FX_FLOAT start_y = pCoords->GetNumberAt(1); in DrawShading()1723 FX_FLOAT start_r = pCoords->GetNumberAt(2); in DrawShading()1724 FX_FLOAT end_x = pCoords->GetNumberAt(3); in DrawShading()[all …]