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/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTShadowVol.cpp691 PVRTShadowVolMEdge *pE0, *pE1, *pE2; in PVRTShadowVolSilhouetteProjectedBuild() local
693 pE0 = &psMesh->pE[psTri->wE0]; in PVRTShadowVolSilhouetteProjectedBuild()
698 v.x = psMesh->pV[pE0->wV0].x - pvLightModel->x; in PVRTShadowVolSilhouetteProjectedBuild()
699 v.y = psMesh->pV[pE0->wV0].y - pvLightModel->y; in PVRTShadowVolSilhouetteProjectedBuild()
700 v.z = psMesh->pV[pE0->wV0].z - pvLightModel->z; in PVRTShadowVolSilhouetteProjectedBuild()
708 pE0->nVis |= 0x01; in PVRTShadowVolSilhouetteProjectedBuild()
722 pE0->nVis |= 0x02 | (psTri->nWinding & 0x01) << 2; in PVRTShadowVolSilhouetteProjectedBuild()