Searched refs:pPipeline (Results 1 – 4 of 4) sorted by relevance
2258 static bool isDynamic(const PIPELINE_STATE *pPipeline, const VkDynamicState state) { in isDynamic() argument2259 if (pPipeline && pPipeline->graphicsPipelineCI.pDynamicState) { in isDynamic()2260 … for (uint32_t i = 0; i < pPipeline->graphicsPipelineCI.pDynamicState->dynamicStateCount; i++) { in isDynamic()2261 if (state == pPipeline->graphicsPipelineCI.pDynamicState->pDynamicStates[i]) in isDynamic()2855 …lidate_and_capture_pipeline_shader_state(debug_report_data *report_data, PIPELINE_STATE *pPipeline, in validate_and_capture_pipeline_shader_state() argument2858 auto pCreateInfo = pPipeline->graphicsPipelineCI.ptr(); in validate_and_capture_pipeline_shader_state()2872 pass &= validate_pipeline_shader_stage(report_data, pStage, pPipeline, in validate_and_capture_pipeline_shader_state()2912 … pPipeline->render_pass_ci.ptr(), pCreateInfo->subpass); in validate_and_capture_pipeline_shader_state()2918 static bool validate_compute_pipeline(debug_report_data *report_data, PIPELINE_STATE *pPipeline, in validate_compute_pipeline() argument2921 auto pCreateInfo = pPipeline->computePipelineCI.ptr(); in validate_compute_pipeline()[all …]
1433 VkPipeline *pPipeline) in radv_graphics_pipeline_create() argument1453 *pPipeline = radv_pipeline_to_handle(pipeline); in radv_graphics_pipeline_create()1489 VkPipeline* pPipeline) in radv_compute_pipeline_create() argument1512 *pPipeline = radv_pipeline_to_handle(pipeline); in radv_compute_pipeline_create()
954 VkPipeline *pPipeline);
1457 VkPipeline* pPipeline)1525 *pPipeline = anv_pipeline_to_handle(pipeline);1536 VkPipeline* pPipeline) argument1653 *pPipeline = anv_pipeline_to_handle(pipeline);