Searched refs:pStencilBuffer (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend.cpp | 467 uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer; in BackendSingleSample() local 468 …SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, r… in BackendSingleSample() 543 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample() 551 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample() 576 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample() 584 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample() 605 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample() 634 … pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8; in BackendSingleSample() 662 uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer; in BackendSampleRate() local 663 …SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, r… in BackendSampleRate() [all …]
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D | backend.h | 464 …olorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **pDepthBuffer, uint8_t **pStencilBuffer, uint32_t colo… 481 if (pStencilBuffer) 483 *pStencilBuffer = renderBuffers.pStencil;; 551 … clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer) {}; 574 uint8_t * pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample); 667 uint8_t*& pStencilBuffer;
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