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Searched refs:pStencilBuffer (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend.cpp467 uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer; in BackendSingleSample() local
468 …SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, r… in BackendSingleSample()
543 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample()
551 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample()
576 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample()
584 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample()
605 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample()
634pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8; in BackendSingleSample()
662 uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer; in BackendSampleRate() local
663 …SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, r… in BackendSampleRate()
[all …]
Dbackend.h464 …olorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **pDepthBuffer, uint8_t **pStencilBuffer, uint32_t colo…
481 if (pStencilBuffer)
483 *pStencilBuffer = renderBuffers.pStencil;;
551 … clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer) {};
574 uint8_t * pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
667 uint8_t*& pStencilBuffer;