Searched refs:pSwizzle (Results 1 – 2 of 2) sorted by relevance
478 unsigned char pSwizzle = instruction->predicateSwizzle; in program() local480 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03]; in program()481 Float4 yPredicate = p0[(pSwizzle >> 2) & 0x03]; in program()482 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in program()483 Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03]; in program()
428 unsigned char pSwizzle = instruction->predicateSwizzle; in applyShader() local430 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03]; in applyShader()431 Float4 yPredicate = p0[(pSwizzle >> 2) & 0x03]; in applyShader()432 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in applyShader()433 Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03]; in applyShader()