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Searched refs:pSwizzle (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Shader/
DVertexProgram.cpp478 unsigned char pSwizzle = instruction->predicateSwizzle; in program() local
480 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03]; in program()
481 Float4 yPredicate = p0[(pSwizzle >> 2) & 0x03]; in program()
482 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in program()
483 Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03]; in program()
DPixelProgram.cpp428 unsigned char pSwizzle = instruction->predicateSwizzle; in applyShader() local
430 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03]; in applyShader()
431 Float4 yPredicate = p0[(pSwizzle >> 2) & 0x03]; in applyShader()
432 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in applyShader()
433 Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03]; in applyShader()