Searched refs:pTextMatrix (Results 1 – 4 of 4) sorted by relevance
111 FX_FLOAT* pTextMatrix = m_TextState.GetMutableMatrix(); in Transform() local112 pTextMatrix[0] = text_matrix.a; in Transform()113 pTextMatrix[1] = text_matrix.c; in Transform()114 pTextMatrix[2] = text_matrix.b; in Transform()115 pTextMatrix[3] = text_matrix.d; in Transform()133 const FX_FLOAT* pTextMatrix = m_TextState.GetMatrix(); in GetTextMatrix() local134 return CFX_Matrix(pTextMatrix[0], pTextMatrix[2], pTextMatrix[1], in GetTextMatrix()135 pTextMatrix[3], m_Pos.x, m_Pos.y); in GetTextMatrix()
1371 FX_FLOAT* pTextMatrix = m_pCurStates->m_TextState.GetMutableMatrix(); in OnChangeTextMatrix() local1372 pTextMatrix[0] = text_matrix.a; in OnChangeTextMatrix()1373 pTextMatrix[1] = text_matrix.c; in OnChangeTextMatrix()1374 pTextMatrix[2] = text_matrix.b; in OnChangeTextMatrix()1375 pTextMatrix[3] = text_matrix.d; in OnChangeTextMatrix()
131 const CFX_Matrix* pTextMatrix,
1972 const CFX_Matrix* pTextMatrix, in DrawTextPathWithPattern() argument2018 path.m_Matrix = *pTextMatrix; in DrawTextPathWithPattern()