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Searched refs:pUniformBuffers (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.hpp236 Resource* pUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; member
DRenderer.cpp395 PixelProcessor::lockUniformBuffers(data->ps.u, draw->pUniformBuffers); in draw()
401 draw->pUniformBuffers[i] = nullptr; in draw()
1037 if(draw.pUniformBuffers[i]) in finishRendering()
1039 draw.pUniformBuffers[i]->unlock(); in finishRendering()