Searched refs:pVertexCount (Results 1 – 2 of 2) sorted by relevance
364 uint32_t* pVertexCount = (uint32_t*)&vNumClippedVerts; in ClipSimd() local385 uint32_t numEmittedVerts = pVertexCount[inputPrim]; in ClipSimd()
744 uint32_t* pVertexCount = (uint32_t*)&tlsGsContext.vertexCount; in GeometryShaderStage() local754 uint32_t numEmittedVerts = pVertexCount[inputPrim]; in GeometryShaderStage()