Searched refs:pVertexData (Results 1 – 1 of 1) sorted by relevance
187 GLfloat *pVertexData = 0; in Init() local198 pVertexData = &afVertexData[0]; in Init()200 pVertexData = &afVertexDataRotated[0]; in Init()205 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, pVertexData, GL_STATIC_DRAW); in Init()