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Searched refs:parse_next (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_shader.c443 const DWORD *parse_next; member
3064 if (tx->parse_next && tx->parse != tx->parse_next) { in TOKEN_JUMP()
3065 WARN("parse(%p) != parse_next(%p) !\n", tx->parse, tx->parse_next); in TOKEN_JUMP()
3066 tx->parse = tx->parse_next; in TOKEN_JUMP()
3101 tx->parse_next = tx->parse + 1 /* this */ + in sm1_parse_get_skip()
3104 tx->parse_next = NULL; /* TODO: determine from param count */ in sm1_parse_get_skip()