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Searched refs:passNdx (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderInvarianceTests.cpp273 for (int passNdx = 0; passNdx < 2; ++passNdx) in iterate() local
275 const glu::ShaderProgram& shader = (passNdx == 0) ? (*m_shader0) : (*m_shader1); in iterate()
280 const tcu::Vec4 color = (passNdx == 0) ? (red) : (green); in iterate()
281 const char* const colorStr = (passNdx == 0) ? ("red - purple") : ("green"); in iterate()
283 …u::TestLog::Message << "Drawing position test pattern using shader " << (passNdx+1) << ". Primitiv… in iterate()
315 for (int passNdx = 0; passNdx < 2; ++passNdx) in iterate() local
317 const glu::ShaderProgram& shader = (passNdx == 0) ? (*m_shader0) : (*m_shader1); in iterate()
322 const tcu::Vec4 color = (passNdx == 0) ? (red) : (green); in iterate()
323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate()
324 const char* const depthFuncStr = (passNdx == 0) ? ("GL_ALWAYS") : ("GL_EQUAL"); in iterate()
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/external/deqp/modules/gles2/functional/
Des2fShaderInvarianceTests.cpp273 for (int passNdx = 0; passNdx < 2; ++passNdx) in iterate() local
275 const glu::ShaderProgram& shader = (passNdx == 0) ? (*m_shader0) : (*m_shader1); in iterate()
280 const tcu::Vec4 color = (passNdx == 0) ? (red) : (green); in iterate()
281 const char* const colorStr = (passNdx == 0) ? ("red - purple") : ("green"); in iterate()
283 …u::TestLog::Message << "Drawing position test pattern using shader " << (passNdx+1) << ". Primitiv… in iterate()
315 for (int passNdx = 0; passNdx < 2; ++passNdx) in iterate() local
317 const glu::ShaderProgram& shader = (passNdx == 0) ? (*m_shader0) : (*m_shader1); in iterate()
322 const tcu::Vec4 color = (passNdx == 0) ? (red) : (green); in iterate()
323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate()
324 const char* const depthFuncStr = (passNdx == 0) ? ("GL_ALWAYS") : ("GL_EQUAL"); in iterate()
[all …]
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp1362 for (int passNdx = 0; passNdx < 2; ++passNdx) in testFBO() local
1364 const bool specialPass = (passNdx == 0); in testFBO()
1366 …m_testCtx.getLog() << tcu::TestLog::Message << "Pass " << passNdx << ": Drawing stripes with the s… in testFBO()
1567 for (int passNdx = 0; passNdx < numPasses; ++passNdx) in testFBO() local
1569 de::Random rnd(123 + 567 * passNdx); in testFBO()
1573 << "Pass " << passNdx << ": Drawing tiles with the shader.\n" in testFBO()
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp1725 for (int passNdx = 0; passNdx < 2; ++passNdx) in testFBO() local
1727 const bool specialPass = (passNdx == 0); in testFBO()
1729 …m_testCtx.getLog() << tcu::TestLog::Message << "Pass " << passNdx << ": Drawing stripes with the s… in testFBO()
1935 for (int passNdx = 0; passNdx < numPasses; ++passNdx) in testFBO() local
1937 de::Random rnd(123 + 567 * passNdx); in testFBO()
1941 << "Pass " << passNdx << ": Drawing tiles with the shader.\n" in testFBO()
/external/deqp/modules/gles31/functional/
Des31fPrimitiveBoundingBoxTests.cpp4209 for (int passNdx = 0; passNdx < 2; ++passNdx) in iterate() local
4211 const bool useBBox = (passNdx == 1); in iterate()