Searched refs:pathRenderingSupport (Results 1 – 17 of 17) sorted by relevance
32 context->caps()->shaderCaps()->pathRenderingSupport());47 !context->caps()->shaderCaps()->pathRenderingSupport());
21 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() && in addPathProcessingVarying()
120 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); in onStencilPath()245 SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport()); in setProjectionMatrix()
40 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in GrGLProgramDataManager()246 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in setPathFragmentInputTransform()
159 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in setRenderTargetState()
55 SkASSERT(glCaps().shaderCaps()->pathRenderingSupport()); in glPathRendering()
252 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in GrGLGpu()373 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in disconnect()500 if (this->caps()->shaderCaps()->pathRenderingSupport()) { in onResetContext()
1055 this->shaderCaps()->pathRenderingSupport() && in initFSAASupport()
202 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() || in bindProgramResourceLocations()242 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() || in resolveProgramResourceLocations()
131 SkASSERT(caps.pathRenderingSupport()); in createGLSLInstance()
337 if (useDIF && fContext->caps()->shaderCaps()->pathRenderingSupport() && in makeRenderTargetContext()
632 if (fGpu->caps()->shaderCaps()->pathRenderingSupport()) { in getRecommendedSampleCount()
633 SkASSERT(fRenderTargetContext->caps()->shaderCaps()->pathRenderingSupport()); in stencilPath()
23 if (caps.shaderCaps()->pathRenderingSupport() && !caps.avoidStencilBuffers()) { in Create()
75 bool pathRenderingSupport() const { return fPathRenderingSupport; } in pathRenderingSupport() function
276 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { in getContextInfoInternal()
1064 if (ctx->caps()->shaderCaps()->pathRenderingSupport()) { in drawImGui()1303 if (ctx->caps()->shaderCaps()->pathRenderingSupport()) { in updateUIState()