Searched refs:pd3 (Results 1 – 4 of 4) sorted by relevance
175 Transform<double,3,Projective> pd3; pd3.matrix().setRandom(); in test_openglsupport() local176 VERIFY_MATRIX(glLoadMatrix(pd3), Projective3d(pd3).matrix()); in test_openglsupport()177 VERIFY_MATRIX(glMultMatrix(pd3), Projective3d(pd3).matrix()); in test_openglsupport()
1036 constexpr Derived *pd3 = const_cast<Derived*>(&a[3]); variable1038 static_assert(pb3 == pd3, "");
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