Searched refs:per_vertex (Results 1 – 5 of 5) sorted by relevance
414 const bool per_vertex = nir_is_per_vertex_io(var, b->shader->stage); in nir_lower_io_block() local421 per_vertex ? &vertex_index : NULL, in nir_lower_io_block()
8250 const glsl_type *per_vertex = NULL; in remove_per_vertex_blocks() local8254 per_vertex = gl_in->get_interface_type(); in remove_per_vertex_blocks()8259 per_vertex = gl_Position->get_interface_type(); in remove_per_vertex_blocks()8270 if (per_vertex == NULL) in remove_per_vertex_blocks()8276 interface_block_usage_visitor v(mode, per_vertex); in remove_per_vertex_blocks()8286 if (var != NULL && var->get_interface_type() == per_vertex && in remove_per_vertex_blocks()
6391 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.triang…6392 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads6393 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.isolin…6394 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.triang…6395 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads_…6396 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.isolin…6397 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…6398 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…6399 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…6400 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…[all …]
6337 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.triang…6338 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads6339 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.isolin…6340 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.triang…6341 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads_…6342 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.isolin…6343 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…6344 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…6345 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…6346 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…[all …]