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Searched refs:per_vertex (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/compiler/nir/
Dnir_lower_io.c414 const bool per_vertex = nir_is_per_vertex_io(var, b->shader->stage); in nir_lower_io_block() local
421 per_vertex ? &vertex_index : NULL, in nir_lower_io_block()
/external/mesa3d/src/compiler/glsl/
Dast_to_hir.cpp8250 const glsl_type *per_vertex = NULL; in remove_per_vertex_blocks() local
8254 per_vertex = gl_in->get_interface_type(); in remove_per_vertex_blocks()
8259 per_vertex = gl_Position->get_interface_type(); in remove_per_vertex_blocks()
8270 if (per_vertex == NULL) in remove_per_vertex_blocks()
8276 interface_block_usage_visitor v(mode, per_vertex); in remove_per_vertex_blocks()
8286 if (var != NULL && var->get_interface_type() == per_vertex && in remove_per_vertex_blocks()
/external/deqp/android/cts/master/
Dgles31-master.txt6391 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.triang…
6392 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads
6393 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.isolin…
6394 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.triang…
6395 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads_…
6396 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.isolin…
6397 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
6398 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
6399 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
6400 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
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/external/deqp/android/cts/nyc/
Dgles31-master.txt6337 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.triang…
6338 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads
6339 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.isolin…
6340 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.triang…
6341 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads_…
6342 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.isolin…
6343 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
6344 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
6345 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
6346 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
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/external/deqp/android/cts/nyc/src/
Dgles31-master.txt6337 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.triang…
6338 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads
6339 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.isolin…
6340 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.triang…
6341 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads_…
6342 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.isolin…
6343 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
6344 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
6345 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
6346 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.…
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