Home
last modified time | relevance | path

Searched refs:percentComplete (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DHudSystem.java438 float percentComplete = 1.0f; in update() local
440 percentComplete = fadeDelta / mFadeDuration; in update()
446 if (percentComplete < 1.0f || !mFadeIn) { in update()
447 float opacityValue = percentComplete; in update()
449 opacityValue = 1.0f - percentComplete; in update()
463 if (percentComplete >= 1.0f && mFadePendingEventType != GameFlowEvent.EVENT_INVALID) { in update()