Searched refs:percentComplete (Results 1 – 1 of 1) sorted by relevance
438 float percentComplete = 1.0f; in update() local440 percentComplete = fadeDelta / mFadeDuration; in update()446 if (percentComplete < 1.0f || !mFadeIn) { in update()447 float opacityValue = percentComplete; in update()449 opacityValue = 1.0f - percentComplete; in update()463 if (percentComplete >= 1.0f && mFadePendingEventType != GameFlowEvent.EVENT_INVALID) { in update()