Searched refs:perceptible (Results 1 – 7 of 7) sorted by relevance
1128 void perceptible(const double epsilon_);
180 below, there should be little or no perceptible326 there should be little or no perceptible difference
277 any amount perceptible to human vision (generally in the range of 0.01 to
280 any amount perceptible to human vision (generally in the range of 0.01 to
976 little or no perceptible difference between the two algorithms. For1277 level of 85 or below, then there should be little or no perceptible
3757 void Magick::Image::perceptible(const double epsilon_) in perceptible() function in Magick::Image