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Searched refs:pfAnimRotation (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.cpp1101 …if(!WriteData32(pFile, ePODFileNodeAnimRot, s.pNode[i].pfAnimRotation, iTransformationNo)) return … in WritePOD()
1538 if(s.pfAnimRotation) in ReadNode()
1542 s.pfAnimRotation = (VERTTYPE*) malloc(sizeof(fQuat)); in ReadNode()
1543 memcpy(s.pfAnimRotation, fQuat, sizeof(fQuat)); in ReadNode()
1566 case ePODFileNodeAnimRot: if(!src.ReadAfterAlloc32(s.pfAnimRotation, nLen)) return false; break; in ReadNode()
2209 FREE(pNode[i].pfAnimRotation);
2277 if(node.pfAnimRotation)
2285 (PVRTQUATERNION&)node.pfAnimRotation[node.pnAnimRotationIdx[m_pImpl->nFrame]],
2286 … (PVRTQUATERNION&)node.pfAnimRotation[node.pnAnimRotationIdx[m_pImpl->nFrame+1]], m_pImpl->fBlend);
2292 (PVRTQUATERNION&)node.pfAnimRotation[4*m_pImpl->nFrame],
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DPVRTModelPOD.h205 VERTTYPE *pfAnimRotation; /*!< 4 floats per frame of animation. */ member