Searched refs:pfPosA (Results 1 – 2 of 2) sorted by relevance
458 const float * const pfPosA, in PVRTVertexTangentBitangent() argument479 BaseVector1.x = pfPosB[0] - pfPosA[0]; in PVRTVertexTangentBitangent()480 BaseVector1.y = pfPosB[1] - pfPosA[1]; in PVRTVertexTangentBitangent()481 BaseVector1.z = pfPosB[2] - pfPosA[2]; in PVRTVertexTangentBitangent()483 BaseVector2.x = pfPosC[0] - pfPosA[0]; in PVRTVertexTangentBitangent()484 BaseVector2.y = pfPosC[1] - pfPosA[1]; in PVRTVertexTangentBitangent()485 BaseVector2.z = pfPosC[2] - pfPosA[2]; in PVRTVertexTangentBitangent()
115 const float * const pfPosA,