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Searched refs:pixelAddress (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkLinearBitmapPipeline.cpp161 if (n >= 1) *fDest++ = *this->pixelAddress(iXs[0], iYs[0]); in pointListFew()
162 if (n >= 2) *fDest++ = *this->pixelAddress(iXs[1], iYs[1]); in pointListFew()
163 if (n >= 3) *fDest++ = *this->pixelAddress(iXs[2], iYs[2]); in pointListFew()
170 *fDest++ = *this->pixelAddress(iXs[0], iYs[0]); in pointList4()
171 *fDest++ = *this->pixelAddress(iXs[1], iYs[1]); in pointList4()
172 *fDest++ = *this->pixelAddress(iXs[2], iYs[2]); in pointList4()
173 *fDest++ = *this->pixelAddress(iXs[3], iYs[3]); in pointList4()
181 const uint32_t* src = this->pixelAddress(x, y); in pointSpan()
192 const uint32_t* src = this->pixelAddress(x, y); in repeatSpan()
207 const uint32_t* pixelAddress(int32_t x, int32_t y) { in pixelAddress() function in __anon1ef8e7930111::RGBA8888UnitRepeatSrc
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderBuiltinVarTests.cpp1693 const UVec2 pixelAddress = UVec2(sampleNdx + m_sampleCount * colNdx, rowNdx); in validateSampleLocations() local
1694 const Vec4 pixelData = sampleLocationBuffer.getPixel(pixelAddress.x(), pixelAddress.y()); in validateSampleLocations()