Searched refs:pixelShaderConstant (Results 1 – 4 of 4) sorted by relevance
147 float pixelShaderConstant[8][4]; member in D3D8::Direct3DStateBlock8
1516 ((float*)constantData)[i * 4 + 0] = pixelShaderConstant[startRegister + i][0]; in GetPixelShaderConstant()1517 ((float*)constantData)[i * 4 + 1] = pixelShaderConstant[startRegister + i][1]; in GetPixelShaderConstant()1518 ((float*)constantData)[i * 4 + 2] = pixelShaderConstant[startRegister + i][2]; in GetPixelShaderConstant()1519 ((float*)constantData)[i * 4 + 3] = pixelShaderConstant[startRegister + i][3]; in GetPixelShaderConstant()2296 pixelShaderConstant[startRegister + i][0] = ((float*)constantData)[i * 4 + 0]; in SetPixelShaderConstant()2297 pixelShaderConstant[startRegister + i][1] = ((float*)constantData)[i * 4 + 1]; in SetPixelShaderConstant()2298 pixelShaderConstant[startRegister + i][2] = ((float*)constantData)[i * 4 + 2]; in SetPixelShaderConstant()2299 pixelShaderConstant[startRegister + i][3] = ((float*)constantData)[i * 4 + 3]; in SetPixelShaderConstant()
250 float pixelShaderConstant[8][4]; member in D3D8::Direct3DDevice8
570 device->GetPixelShaderConstant(0, pixelShaderConstant, 8); in capturePixelShaderStates()