Searched refs:pixelShaderHandle (Results 1 – 4 of 4) sorted by relevance
30 pixelShaderHandle = 0; in Direct3DStateBlock8()115 device->SetPixelShader(pixelShaderHandle); in Apply()193 device->GetPixelShader(&pixelShaderHandle); in Capture()336 pixelShaderHandle = shaderHandle; in setPixelShader()445 pixelShaderHandle = 0; in clear()568 device->GetPixelShader(&pixelShaderHandle); in capturePixelShaderStates()
106 unsigned long pixelShaderHandle; member in D3D8::Direct3DStateBlock8
81 pixelShaderHandle = 0; in Direct3DDevice8()1486 *handle = pixelShaderHandle; in GetPixelShader()2264 if(pixelShader[pixelShaderHandle]) in SetPixelShader()2266 pixelShader[pixelShaderHandle]->unbind(); in SetPixelShader()2269 pixelShaderHandle = handle; in SetPixelShader()4713 if(pixelShader[pixelShaderHandle]) in bindTextures()4715 textureUsed = pixelShader[pixelShaderHandle]->getPixelShader()->usesSampler(stage); in bindTextures()
246 unsigned long pixelShaderHandle; member in D3D8::Direct3DDevice8