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Searched refs:pixelShaderHandle (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp30 pixelShaderHandle = 0; in Direct3DStateBlock8()
115 device->SetPixelShader(pixelShaderHandle); in Apply()
193 device->GetPixelShader(&pixelShaderHandle); in Capture()
336 pixelShaderHandle = shaderHandle; in setPixelShader()
445 pixelShaderHandle = 0; in clear()
568 device->GetPixelShader(&pixelShaderHandle); in capturePixelShaderStates()
DDirect3DStateBlock8.hpp106 unsigned long pixelShaderHandle; member in D3D8::Direct3DStateBlock8
DDirect3DDevice8.cpp81 pixelShaderHandle = 0; in Direct3DDevice8()
1486 *handle = pixelShaderHandle; in GetPixelShader()
2264 if(pixelShader[pixelShaderHandle]) in SetPixelShader()
2266 pixelShader[pixelShaderHandle]->unbind(); in SetPixelShader()
2269 pixelShaderHandle = handle; in SetPixelShader()
4713 if(pixelShader[pixelShaderHandle]) in bindTextures()
4715 textureUsed = pixelShader[pixelShaderHandle]->getPixelShader()->usesSampler(stage); in bindTextures()
DDirect3DDevice8.hpp246 unsigned long pixelShaderHandle; member in D3D8::Direct3DDevice8