Searched refs:pixelShaderNoDependentReadLimit (Results 1 – 3 of 3) sorted by relevance
459 extern unsigned long pixelShaderNoDependentReadLimit;
84 pixelShaderNoDependentReadLimit = 0; in Direct3D9()95 pixelShaderNoDependentReadLimit = D3DPS20CAPS_NODEPENDENTREADLIMIT; in Direct3D9()1565 …pixelShaderNoDependentReadLimit | // There is no limit on the number of dependent reads per in… in GetDeviceCaps()
409 unsigned long pixelShaderNoDependentReadLimit = D3DPS20CAPS_NODEPENDENTREADLIMIT; variable