Searched refs:posAI (Results 1 – 1 of 1) sorted by relevance
3060 const IVec2 posAI (deRoundFloatToInt32(origin.x() + (p.x() * posA.x())), in renderReferenceValues() local3065 DE_ASSERT(posAI.x() < posBI.x()); in renderReferenceValues()3066 DE_ASSERT(posAI.y() < posBI.y()); in renderReferenceValues()3078 for (int y = posAI.y(); y < (int)posBI.y(); y++) in renderReferenceValues()3079 for (int x = posAI.x(); x < (int)posBI.x(); x++) in renderReferenceValues()3102 for (int y = posAI.y(); y < (int)posBI.y(); y++) in renderReferenceValues()3103 for (int x = posAI.x(); x < (int)posBI.x(); x++) in renderReferenceValues()3132 DE_ASSERT(posAI.x() < posBI.x()); in renderReferenceValues()3133 DE_ASSERT(posAI.y() < posBI.y()); in renderReferenceValues()3158 for (int y = posAI.y(); y < (int)posBI.y(); y++) in renderReferenceValues()[all …]