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Searched refs:pos_out (Results 1 – 4 of 4) sorted by relevance

/external/libcxx/src/
Dstrstream.cpp237 bool pos_out = (__which & ios::out) != 0; in seekoff() local
243 if (pos_in || pos_out) in seekoff()
247 if (pos_in != pos_out) in seekoff()
253 if (pos_out && pptr() == nullptr) in seekoff()
279 if (pos_out) in seekoff()
297 bool pos_out = (__which & ios::out) != 0; in seekpos() local
298 if (pos_in || pos_out) in seekpos()
300 if (!((pos_in && gptr() == nullptr) || (pos_out && pptr() == nullptr))) in seekpos()
309 if (pos_out) in seekpos()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_surface.c703 float *pos_out) in svga_get_sample_position() argument
761 pos_out[0] = positions[sample_index][0]; in svga_get_sample_position()
762 pos_out[1] = positions[sample_index][1]; in svga_get_sample_position()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c449 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() local
451 pos_out->data.location = VARYING_SLOT_POS; in build_nir_vertex_shader()
452 nir_copy_var(&b, pos_out, pos_in); in build_nir_vertex_shader()
Dradv_meta_blit.c46 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() local
48 pos_out->data.location = VARYING_SLOT_POS; in build_nir_vertex_shader()
49 nir_copy_var(&b, pos_out, pos_in); in build_nir_vertex_shader()