Searched refs:pos_out (Results 1 – 4 of 4) sorted by relevance
237 bool pos_out = (__which & ios::out) != 0; in seekoff() local243 if (pos_in || pos_out) in seekoff()247 if (pos_in != pos_out) in seekoff()253 if (pos_out && pptr() == nullptr) in seekoff()279 if (pos_out) in seekoff()297 bool pos_out = (__which & ios::out) != 0; in seekpos() local298 if (pos_in || pos_out) in seekpos()300 if (!((pos_in && gptr() == nullptr) || (pos_out && pptr() == nullptr))) in seekpos()309 if (pos_out) in seekpos()
703 float *pos_out) in svga_get_sample_position() argument761 pos_out[0] = positions[sample_index][0]; in svga_get_sample_position()762 pos_out[1] = positions[sample_index][1]; in svga_get_sample_position()
449 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() local451 pos_out->data.location = VARYING_SLOT_POS; in build_nir_vertex_shader()452 nir_copy_var(&b, pos_out, pos_in); in build_nir_vertex_shader()
46 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() local48 pos_out->data.location = VARYING_SLOT_POS; in build_nir_vertex_shader()49 nir_copy_var(&b, pos_out, pos_in); in build_nir_vertex_shader()